Use range-based for loops (C++11) when looping over map elements

Before this commit:

  for (std::map<T1, T2>::iterator x = y.begin(); x != y.end(); ++x) {
  }

After this commit:

  for (auto& x : y) {
  }
This commit is contained in:
practicalswift
2017-06-04 22:02:43 +02:00
parent c63364610f
commit 680bc2cbb3
13 changed files with 74 additions and 74 deletions
+11 -11
View File
@@ -81,8 +81,8 @@ public:
// Manually recompute the dynamic usage of the whole data, and compare it.
size_t ret = memusage::DynamicUsage(cacheCoins);
size_t count = 0;
for (CCoinsMap::iterator it = cacheCoins.begin(); it != cacheCoins.end(); it++) {
ret += it->second.coin.DynamicMemoryUsage();
for (const auto& entry : cacheCoins) {
ret += entry.second.coin.DynamicMemoryUsage();
++count;
}
BOOST_CHECK_EQUAL(GetCacheSize(), count);
@@ -189,15 +189,15 @@ BOOST_AUTO_TEST_CASE(coins_cache_simulation_test)
// Once every 1000 iterations and at the end, verify the full cache.
if (InsecureRandRange(1000) == 1 || i == NUM_SIMULATION_ITERATIONS - 1) {
for (auto it = result.begin(); it != result.end(); it++) {
bool have = stack.back()->HaveCoin(it->first);
const Coin& coin = stack.back()->AccessCoin(it->first);
for (const auto& entry : result) {
bool have = stack.back()->HaveCoin(entry.first);
const Coin& coin = stack.back()->AccessCoin(entry.first);
BOOST_CHECK(have == !coin.IsSpent());
BOOST_CHECK(coin == it->second);
BOOST_CHECK(coin == entry.second);
if (coin.IsSpent()) {
missed_an_entry = true;
} else {
BOOST_CHECK(stack.back()->HaveCoinInCache(it->first));
BOOST_CHECK(stack.back()->HaveCoinInCache(entry.first));
found_an_entry = true;
}
}
@@ -420,11 +420,11 @@ BOOST_AUTO_TEST_CASE(updatecoins_simulation_test)
// Once every 1000 iterations and at the end, verify the full cache.
if (InsecureRandRange(1000) == 1 || i == NUM_SIMULATION_ITERATIONS - 1) {
for (auto it = result.begin(); it != result.end(); it++) {
bool have = stack.back()->HaveCoin(it->first);
const Coin& coin = stack.back()->AccessCoin(it->first);
for (const auto& entry : result) {
bool have = stack.back()->HaveCoin(entry.first);
const Coin& coin = stack.back()->AccessCoin(entry.first);
BOOST_CHECK(have == !coin.IsSpent());
BOOST_CHECK(coin == it->second);
BOOST_CHECK(coin == entry.second);
}
}