Use range-based for loops (C++11) when looping over map elements
Before this commit:
for (std::map<T1, T2>::iterator x = y.begin(); x != y.end(); ++x) {
}
After this commit:
for (auto& x : y) {
}
This commit is contained in:
+11
-11
@@ -81,8 +81,8 @@ public:
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// Manually recompute the dynamic usage of the whole data, and compare it.
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size_t ret = memusage::DynamicUsage(cacheCoins);
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size_t count = 0;
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for (CCoinsMap::iterator it = cacheCoins.begin(); it != cacheCoins.end(); it++) {
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ret += it->second.coin.DynamicMemoryUsage();
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for (const auto& entry : cacheCoins) {
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ret += entry.second.coin.DynamicMemoryUsage();
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++count;
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}
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BOOST_CHECK_EQUAL(GetCacheSize(), count);
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@@ -189,15 +189,15 @@ BOOST_AUTO_TEST_CASE(coins_cache_simulation_test)
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// Once every 1000 iterations and at the end, verify the full cache.
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if (InsecureRandRange(1000) == 1 || i == NUM_SIMULATION_ITERATIONS - 1) {
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for (auto it = result.begin(); it != result.end(); it++) {
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bool have = stack.back()->HaveCoin(it->first);
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const Coin& coin = stack.back()->AccessCoin(it->first);
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for (const auto& entry : result) {
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bool have = stack.back()->HaveCoin(entry.first);
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const Coin& coin = stack.back()->AccessCoin(entry.first);
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BOOST_CHECK(have == !coin.IsSpent());
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BOOST_CHECK(coin == it->second);
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BOOST_CHECK(coin == entry.second);
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if (coin.IsSpent()) {
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missed_an_entry = true;
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} else {
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BOOST_CHECK(stack.back()->HaveCoinInCache(it->first));
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BOOST_CHECK(stack.back()->HaveCoinInCache(entry.first));
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found_an_entry = true;
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}
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}
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@@ -420,11 +420,11 @@ BOOST_AUTO_TEST_CASE(updatecoins_simulation_test)
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// Once every 1000 iterations and at the end, verify the full cache.
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if (InsecureRandRange(1000) == 1 || i == NUM_SIMULATION_ITERATIONS - 1) {
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for (auto it = result.begin(); it != result.end(); it++) {
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bool have = stack.back()->HaveCoin(it->first);
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const Coin& coin = stack.back()->AccessCoin(it->first);
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for (const auto& entry : result) {
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bool have = stack.back()->HaveCoin(entry.first);
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const Coin& coin = stack.back()->AccessCoin(entry.first);
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BOOST_CHECK(have == !coin.IsSpent());
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BOOST_CHECK(coin == it->second);
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BOOST_CHECK(coin == entry.second);
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}
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}
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